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These are animations of the main character and 3 types of enemies from a small game I created in a group project during my Game Art studies.

 

All characters received 5 types of animations: Idle, basic attack, walk cycle and death. Enemies additionally got a second kind of attack and the main character was given an animation for jumping.

 

I was responsible for rigging and skinning of the characters as well as animating them.

 

All Animations can be separated and looped (except for the death animation) to be implemented into a game engine such as Unreal Engine 4.

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